![]() Create your own "Gang" with own look.there more influence you have in a area, the area gets more coloured in your gang colour.or you see more of your guys with bandana walking there.whatever. Sandbox mode (with adjustment how many enemies etc.)Ģ. I have just seen this game by a friend an in some lets plays (i want to wait till the game gets better) but here some ideas, maybe some of them will help:ġ. Thanks, totally worth the price, I'd pay a dollar an hour to play it fo sho' ) Great game! Just wish there was more to play! I don't have a lot of time right now but these are the things I thought of straight from beating the whole game. ![]() In scenario 2, I had already blackmailed my way to complete minimum on a recreational bill in Boston, made it pretty funny to see the last objective (wont spoil), so maybe make it harder or impossible to achieve in Boston? Replayability: Would be nicer to see more Scenarios!ĥ. It would be nice to just hover the mouse over a plant or setup and see the required humidity and temperature even if you can't achieve it with the equipment you have installed.Ĥ. Tooltips: So many times when I'd research or create strains and engineer a growing room for them, I'm constantly having to click through and find the temperature and humidity because it can be quite hard to remember all of them, especially if you have multiple grow houses starting up in quick succession. Sandbox mode: where all the cities are unlocked in one playthrough, however I can understand if that might be hard as at the end of SC.2 my computer was lagging a fair bit just processing all of the sales.ģ. Such as disable notifications or a scaleable UI (halfway through scenario 2 on full speed they were just filling up the screen, when I got to new jersey it was frustrating to play with them just constantly there, competition moving in, competition moving out etc.)Ģ. After finishing both scenarios in 25 hours there are a few things I'd like to suggest:
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